Difference between revisions of "UC MUD Languages"
From UtterChaos
(Created page with "* Different language for each sentient race? Or at least for each sentient racial group? * Common language * Guild languages * Ancient languages UC_MUD_World_Planning") |
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| + | ==What languages exist?== | ||
* Different language for each sentient race? Or at least for each sentient racial group? | * Different language for each sentient race? Or at least for each sentient racial group? | ||
* Common language | * Common language | ||
* Guild languages | * Guild languages | ||
* Ancient languages | * Ancient languages | ||
| + | |||
| + | ==Language relationships== | ||
| + | * degrees of separation between languages | ||
| + | * language family tree | ||
| + | |||
| + | ==How to learn== | ||
| + | * speaking to other speakers | ||
| + | ** full immersion | ||
| + | ** teacher vs class | ||
| + | * studying | ||
| + | * steps to fluency | ||
| + | |||
| + | ==Effects of fluency== | ||
| + | * model fluency on a numeric scale (0-100?) | ||
| + | * unknown languages are a 0 | ||
| + | * Hearing an unknown language spoken gets no details. | ||
| + | ** Character will not be able to identify exact language unless the character knows another language on the family tree. | ||
| + | ** Sister languages will count as low fluency | ||
| + | ** Unknown language may be generified as most common language in family tree, or as "racial" language | ||
| + | * Level of fluency determines how much of language is understood when spoken | ||
| + | * Spoken language is assumed to be plain English (with maybe some interesting idioms used) and parsed by an NLP | ||
| + | ** If character is not 100% fluent, words may be replaced by gobbledygook (exact sounds based on language) or phrases reordered, depending on level of fluency | ||
| + | ** Different languages will have different homophones that can be misinterpreted as a function of fluency. "There/they're/their" in English might be "Orange/story/his parakeet" in another. | ||
[[UC_MUD_World_Planning]] | [[UC_MUD_World_Planning]] | ||
Revision as of 13:49, 26 October 2011
What languages exist?
- Different language for each sentient race? Or at least for each sentient racial group?
- Common language
- Guild languages
- Ancient languages
Language relationships
- degrees of separation between languages
- language family tree
How to learn
- speaking to other speakers
- full immersion
- teacher vs class
- studying
- steps to fluency
Effects of fluency
- model fluency on a numeric scale (0-100?)
- unknown languages are a 0
- Hearing an unknown language spoken gets no details.
- Character will not be able to identify exact language unless the character knows another language on the family tree.
- Sister languages will count as low fluency
- Unknown language may be generified as most common language in family tree, or as "racial" language
- Level of fluency determines how much of language is understood when spoken
- Spoken language is assumed to be plain English (with maybe some interesting idioms used) and parsed by an NLP
- If character is not 100% fluent, words may be replaced by gobbledygook (exact sounds based on language) or phrases reordered, depending on level of fluency
- Different languages will have different homophones that can be misinterpreted as a function of fluency. "There/they're/their" in English might be "Orange/story/his parakeet" in another.