Difference between revisions of "UC MUD Items"
From UtterChaos
(→Item classes) |
(→Item types) |
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| Plants || || portable | | Plants || || portable | ||
|- | |- | ||
| − | | Non-distinct items || furniture, room decorations, etc. || | + | | Non-distinct items || furniture, room decorations, etc. || background |
|- | |- | ||
| Locks and keys || || tools | | Locks and keys || || tools | ||
Revision as of 15:08, 27 October 2011
Item classes
| Item class | Description | Possible sub-classes/cross classes |
|---|---|---|
| Wieldable | Things that can be wielded | one-handed, two-handed, piercing, cutting, bashing, ranged |
| Wearable | Things that can be worn | worn on limbs (hand, foot, arm, leg, torso, head), worn in jewelry locations (fingers, neck, head, ears) |
| Protection | Things that protect or have "armor class" | worn on limbs (see wearable), armor type, material |
| Ingestible | Things that can be eaten or drunk | food, drinks, alcoholic drinks, poisons, potions |
| Tool | Things that can be used and reused | keys, lockpicks, ladders, rope, magical wings, money |
| Consumable | Things that can be used once | ammunition, balms, bandages, scrolls, ingestible |
| Container | Things that can hold other things | bags, quivers, boxes, carriages |
| Transportation | Things that transport you (weight/strength based) | carriages, mounts |
| Portable | Things that can be carried (weight/strength based) | light, bulky |
| Active | Things that can take actions (magic things? food? poison?) | magic items, consumable, tools |
| Intelligent | Things that know their owner | magic items |
| Enchantable | Things that can be enchanted | magic items |
| Cursed | Things that can get stuck/can't be taken off | magic items |
| Background | Things that may exist but don't get put into "inventory" listings in rooms | furniture |
Item types
| Item Type | Description | Usual Classes | Optional classes |
|---|---|---|---|
| Weapons | things to hit things with | wieldable | enchantable, intelligent, cursed, tools |
| Armor | things to keep from getting hit | wearable, protection | enchantable, intelligent, cursed, tools |
| Money | things only useful in exchange for other things | portable | |
| Jewelry | small wearable shiny things | wearable | protection, enchantable, intelligent, cursed |
| Musical instruments | portable, tools | enchantable, wieldable, intelligent, cursed | |
| Treasure | gems and stuff | portable | |
| Books, scrolls, notes | portable | ||
| Food and drink | ingestible | ||
| Potions | ingestible | ||
| Raw materials for inventing | portable | ||
| Clothing | wearable | ||
| Barding and pet items | wearable, protection | ||
| Ammunition | consumable | ||
| Backpacks and quivers | container | ||
| Plants | portable | ||
| Non-distinct items | furniture, room decorations, etc. | background | |
| Locks and keys | tools | ||
| Traps | active | ||
| Lockpicks and other rogue things | tools | ||
| Adventuring gear | rope, tent, bedroll, tindertwigs | ||
| Spellbooks and holy symbols | tools | ||
| Poisons | ingestible | ||
| Alcohol and other drugs | ingestible |