| Item class |
Description |
Possible sub-classes/cross classes
|
| Wieldable |
Things that can be wielded |
one-handed, two-handed, piercing, cutting, bashing, ranged
|
| Wearable |
Things that can be worn |
worn on limbs (hand, foot, arm, leg, torso, head), worn in jewelry locations (fingers, neck, head, ears)
|
| Protection |
Things that protect or have "armor class" |
worn on limbs (see wearable), armor type, material
|
| Ingestible |
Things that can be eaten or drunk |
food, drinks, alcoholic drinks, poisons, potions
|
| Tool |
Things that can be used and reused |
keys, lockpicks, ladders, rope, magical wings, money
|
| Consumable |
Things that can be used once |
ammunition, balms, bandages, scrolls, ingestible
|
| Container |
Things that can hold other things |
bags, quivers, boxes, carriages
|
| Transportation |
Things that transport you (weight/strength based) |
carriages, mounts
|
| Portable |
Things that can be carried (weight/strength based) |
light, bulky
|
| Active |
Things that can take actions (magic things? food? poison?) |
magic items, consumable, tools
|
| Intelligent |
Things that know their owner |
magic items
|
| Enchantable |
Things that can be enchanted |
magic items
|
| Cursed |
Things that can get stuck/can't be taken off |
magic items
|
| Item Type |
Description |
Usual Classes |
Optional classes
|
| Weapons
|
| Armor
|
| Money
|
| Jewelry
|
| Musical instruments
|
| Poop
|
| Treasure
|
| Magic items: enchantable vs not
|
| Books, scrolls, notes
|
| Food and drink
|
| Potions
|
| Raw materials for inventing
|
| Clothing
|
| Barding and pet items
|
| Ammunition
|
| Backpacks and quivers
|
| Plants
|
| Non-distinct items: furniture, room decorations, etc.
|
| Locks and keys
|
| Traps
|
| Lockpicks and other rogue things
|
| Adventuring gear: rope, tent, bedroll, tindertwigs (tools)
|
| Spellbooks and holy symbols
|
| Ownable items? Specific to their owner, unusable by others, possibly even damaging to others.
|
| Poisons
|
| Alcohol and other drugs
|